A Context Screen allows you to add a simple, extra screen to your maze. This can help you engage your testers and give instructions at the beginning, during, or at the end of your maze.

A Context Screen is a simple way to communicate with your testers during their session. Learn how to add a Context Screen.

How to add a Context Screen

Open your draft maze or create a new one. To create a new maze, you can either import a new version of your existent prototype or import a new project.
In the draft maze, choose Context Screen from the list of blocks. Add a Context Screen to your maze.
Type in your title and write a description.
You can view how the Context Screen will look on the right side of the draft maze page.

When to use a Context Screen

Example of a Context Screen

Here are a few ideas when you could use a Context Screen:

At the beginning of your maze. If you want to introduce yourself or your maze to testers by writing a longer description, you can add a Context Screen before they begin with the missions and questions.
Introduce a part of your maze. If your maze is composed of several parts (e.g., mission + questions or parts of different interfaces) you can add a Context Screen before the part begins to explain what’s about to happen.
Before missions. If you want to explain the concept of a mission to testers and what they’ll have to do in a few moments, you can use a Context Screen for that. This could be helpful with novice testers.
At the end of the maze. If you want relay important information to testers before the Thank You Screen, you can add a Context Screen at the end.

A Context Screen can be helpful especially in unmoderated (un-facilitated) remote user tests—where no one is present during the testing sessions. They can help you communicate with people while they test your maze.
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